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Q:

Vertex and Edge traversal programming

I am working on a project in which I need to create a visual programming environment in which the user can define the graph structure and the graph vertices and edges can be traversed. I am not sure if it is a good idea to code this in graphics g++ or I should use a graphics API such as GLUT. Please suggest.

A:

why not C++ only?
You can use boost graph, or boost graph algorithms. And it’s very easy to implement.
If you use C++ only you have access to the class graphs, iterators, graphs, graphs::graph_traits, and edges_list.

A:

I suggest you to use GraphViz, it’s a low-level library but it has all you need.
Once you build the graph, you can use the following to discover the topology:
v->out_degree();
v->in_degree();
v->adjacent_vertices();

I find the API very easy to understand and use.

Q:

Slow jQuery animate does not stop before executing additional function

I found that whenever I run the function I want to run after the animation complete, it takes a long time and the animation does not stop even if the.step function that I use to stop the animation is done executing. If I run the function before the animation I can see it doing its job and returning. However, I want the animation to stop right before the function that I want to run, but it takes too long, so the animation is just finishing and the function gets executed.
This is the code:
I create the element first before I animate it.
var ul = $(‘#navi-ul’);
var navi_ul = $(”);

jQuery(nav_ul).appendTo(ul);

And then I animate it:
jQuery(navi_ul).animate({ opacity: 0 }, {
duration: 1800,
step: function() {

// I CAN SEE THE FUNCTION WORKING
var nav_list = jQuery(this).find(‘ul’);
nav_list.slideUp(‘slow’); https://www.americanchillpodcast.com/upload/files/2022/06/fWegl2MZQNRo7H6Q8nRT_07_0b3d219b7b0528552e328640219e51a2_file.pdf

 

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